
There is humour here, spiked with frenzy, but the whole thing feels weighted and wiry-as though John Carpenter had made a cartoon. (Go far enough the other way and you get Hotline Miami, a game that repurposed all the pastel and neon into a nervous brew of violence and paranoia, in which any shred of laughter died deep in the throat.) I was pleased, in Huntdown, to note the presence of real murk-of captured hoodlums executed by their rivals, bodies set ablaze, and showers of human shrapnel. The trouble with such approaches is that, once planted, it can be tough to prise tongue from cheek, and thus to conjure genuine darkness.
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Hence the soldiers of Broforce, a platoon of action movie parodies inflated like party balloons, or consider Far Cry 3: Blood Dragon, which, seeking a blast of satire, cast Michael Biehn as its star-remembered most fondly for blowing up Terminators and shotgunning aliens.

It’s difficult to be sombre in the face of so much spandex. Your task, handed down by a half-shadowed woman called Wolfmother, is simple: work through each crime-plagued quadrant, wasting any and all who stand in your way, targeting the key figures in each outfit, until you sniff out-and then snuff out-the leader.įor games that look to the eighties, or at least to the kernels of its pop culture, humour is usually a vital ingredient. There is Anna Conda, a woman with an eyepatch and a piratical cackle to go with it John Sawyer, a metal-jawed cyborg, of whom we are told in the trailer, “He’s been a man since he was a boy” and Mow Man (whom I picked), a skull-faced robot in a yellow raincoat. And the heroes-you choose from three-are of the steely, unstoppable type that reigned under Reagan.

The subway trains are sprayed with graffiti and crammed with fashion-conscious gangs, like the ones in The Warriors. Your car, alas, does not hover it’s sharp and wedge-shaped, like the DeLorean in Back to the Future. The skyline features the fire-belching stacks of Blade Runner. If, however, you like your decay flavoured with the cult films of the seventies and eighties, then might I suggest Huntdown, a new side-scrolling shooter from developer Easy Trigger Games. And for history buffs, there are alternative visions of the past-Europe repurposed by the Reich, say, or Victorian London overwhelmed with werewolves. The tech-obsessed may prefer the futuristic metropolis, available in stark, spotless white or dirty rain-grey. Then, of course, the leafy variety, in which nature has begun the slow task of weeding out the remnants of humanity.

You have the underwater city, sealed against the pressures of the outside world and rusting from within. When it comes to video game dystopias, there is a wide selection available.
